Vito
Scaletta, Mafia II's conflicted leading man, does not lead an easy
life. War, murder, and betrayal are common themes in his complex
existence--the prices paid for booze, money, status, and sex. Like most
aspiring made men, Vito knows the risks of his lifestyle, but the lure
of earthly pleasures is too great to ignore. Mafia II, the game he stars
in, is also an earthly pleasure, as well as a cerebral delight that any
fan of great storytelling will revel in. The twisting narrative is
almost certain to draw you in, and superb dialogue spoken by a talented
voice cast brings the characters they portray to life. It's easy to get
engrossed in this world of tenuous allegiances and pompous
personalities, though there are a few oddities scattered about that may
occasionally yank you back to reality. Most notably, Mafia II's detailed
open city is curiously underutilized, giving you few reasons to explore
it and providing precious little to do outside of the main story. Yet
while Mafia II is not the fully featured open-world game it seems to be
at a glance, the tremendous story, the fantastic action, and the lovely
city overflowing with striking visual touches make for an exciting mob
drama.
The story kicks off in 1945, and you meet Vito Scaletta,
the son of Italian immigrants who, along with his smart-mouthed best
friend Joe, seeks out the fastest ticket to a big fortune. The duo
starts small: a jewelry store heist, black-market sales of gas coupons,
working over some uncooperative dockworkers, and so on. Eventually, the
stakes are raised, and Vito and Joe prove they've got the guts to whack a
guy just because a mafioso with the moola tells them to. Vito's
occasionally stoic, occasionally fiery demeanor makes him an excellent
leading man. He and his cohorts are not Italian caricatures, but are
thoughtful and (yes) moral men who adhere to principles that may seem
barbaric to most people but provide a strict ethical framework within
"the family." Mafia II never holds back when depicting this world's
everyday violence. Whether the murder is a cold-blooded,
no-questions-asked assignment or a vicious execution driven by Vito's
seething rage, the killing is typically accompanied by copious spurts of
blood and profane deathbed curses. Vito and Joe are showered with
hedonistic rewards--alcohol, women, even houses--and never delude
themselves with a greater purpose. At one point, Vito reminds Joe why
they do what they do: to have stuff. And you have to appreciate his
honesty.
But of course, a life of crime has consequences, and a
few plot twists ensure that Vito is intimately aware of them.
Allegiances change, underhanded intentions are exposed, and eventually,
the macho duo find themselves in over their heads. Vito asks his
associate Henry if he has ever considered getting out of the business,
and Henry responds that this life is a part of who he is. This excellent
dialogue expresses Vito's dilemma in a nutshell; his moral compass
demands he rise above his reckless behavior before it's too late to turn
back, yet mob life is increasingly irresistible. Every line of dialogue
sounds authentic while still always driving story and character, and
there are even subtle and satisfying winks to the audience. (Joe's
remark about how Vito's diet must help him heal so quickly is one such
delightful reference.) The pressure builds in the final chapter, only
for a somewhat unfulfilling conclusion to turn down the heat. The ending
is thematically consistent in a game that depicts a difficult lifestyle
that comes with cruel consequences. Yet too many story threads and
emotional strands go unresolved for the finale to feel particularly
satisfying.
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